Gillian "Gill" Driscoll

Mercenary for fire, guide, gun for hire

Description:

Strength – 5 (damage res: 1)
Speed – 4
Agility – 6
Perception – 5
Intelligence – 4
Wits – 6

Strength – physical build
Speed – reaction, flat movement
Agility – accuracy, nimbleness
Perception – awareness, environmental awareness
Intelligence – comprehension, reasoning, memory
Wits – social capacity, abstract thinking

Academic – 1
Agricultural – 0
Industrial – 0
Martial – 2
Social – 1
Survival – 2

Academic – science, literature
Agricultural – farming, animal handling
Industrial – manufacturing, mechanics, electronics
Martial – personal combat, weapons, tactics
Social – speaking, religion, arts
Survival – tracking, hunting, neolithic crafting

Perk: Lucky (one bullet per session)
Penalty: -2 Wits with ????

EIGHT bullets.

  • 1 bullet for one actual bullet.
  • 1 bullet for 1d6 bonus to any skill or attribute check.
  • 1 bullet for 1d6 extra damage.
  • 1 bullet to buy off 1d6 damage.
  • 1 bullet for an extra attack on your turn.
  • 3 bullets for a free turn out of sequence.
  • 6 bullets to buy off death.

Equipment:
Survival knife – 2d6 damage
.45 pistol – 2d6 damage, 8/8 shots, 2 spare magazines, semi-automatic
Hunting rifle – 3d6 damage, 4/4 shots, 16 cartridges, -2 ranges

Light armor (whatever that is — a coat) – +1 armor to body, legs, and arms
Sturdy boots like Red Wings with laces

Shotgun (over/under?)
medication – ?
Small flask for water
A baggie or pill bottle full of some form of barbiturate or Quaalude
suppressor for .45 pistol
fork
2 MREs
handkerchief
pack of cigarettes
pair of sunglasses
New York Yankees baseball cap
Matches
Roll of thin thread
old #2 pencil
toothbrush
satchel to hold all this small junk
An old leather wallet with 218 silver coins
A small notebook full of lists of names and places

Bio:

Gillian "Gill" Driscoll

Skies of Glass TimT